以下内容都是我学习 Learn OpenGL 系列教程时的笔记,它很详尽,一定程度上你可以将其视作是 Learn OpenGL 的翻译,但我在其中也加入了一些自己的理解和注释,同时也会对原始内容进行一些增删和调整,以便更好地适应我学习时的背景。

#Getting Started

Ch 00 Creating a Window

Ch 01 Hello Window

Ch 02 Hello Triangle

Ch 03 Shaders

Ch 04 Textures

Ch 05 Transformations

CH 06 Coordinate System

Ch 07 Camera

Ch 08 Framework

Ch 09 Model Loading

#Lighting

Ch 10 Color

Ch 11 Basic Lighting

Ch 12 Materials

Ch 13 Lighting Maps

Ch 14 Light Casters, Multiple Lights

#Advanced OpenGl

Ch 15 Depth Testing
Ch 16 Stencil Testing
Ch 17 Blending
Ch 18 Face Culling
Ch 19 Framebuffers
Ch 20 Cubemaps
Ch 21 Advanced Data, GLSL
Ch 22 Geometry Shader
Ch 23 Instancing
Ch 24 Anti Aliasing

#Advanced Lighting

Ch 25 Blinn-Phong
Ch 26 Gamma Correction
Ch 27 Shadow Mapping
Ch 28 Point Shadows
Ch 29 Normal Mapping
Ch 30 Parallax Mapping
Ch 31 HDR
Ch 32 Bloom
Ch 33 Deferred Shading
Ch 34 SSAO

#Reference

Learn OpenGL